Baseball: Complete Year Plan & Lesson Plans (Classes 6-10)

Baseball Year Plan (Classes 6-10)

This plan provides a structured curriculum for teaching Baseball from June to March.

MonthTopic / Skill FocusKey Activities & Goals
JuneIntroduction & SafetyHistory of baseball, basic rules, field layout. Emphasis on safety: proper footwear, no swinging bats near others, correct glove fit.
JulyThrowing & CatchingMastering the fundamental overhand throw (grip, step, turn, follow-through). Two-handed catching and using the glove correctly.
AugustFielding FundamentalsReady position for fielding. Fielding ground balls (forehand and backhand). Catching fly balls with two hands above the head.
SeptemberHitting Mechanics - Part 1Proper grip, stance, and bat selection. "Dry swings" without a ball. Hitting from a stationary tee.
OctoberHitting Mechanics - Part 2Tracking a live (but slow) pitched ball. Focus on timing and weight transfer. Soft toss drills.
NovemberBase RunningRunning through first base. Proper turns at second and third. Introduction to leading off and sliding.
DecemberGame Positions & SituationsUnderstanding the role of each position (infield, outfield, pitcher, catcher). Basic defensive plays: force outs and tag outs.
JanuaryPitching & Catching - AdvancedBasic pitching mechanics (wind-up, delivery). The catcher's role: receiving, framing, and throwing to bases.
FebruaryGame Strategy & PlaysIntroduction to bunting for a hit or sacrifice. Defensive strategy: cutoffs and relays, and the basics of a double play. Leading off and stealing.
MarchTournament & ReviewReview of all skills. Organization of an intra-class tournament. Focus on sportsmanship and applying learned skills in a competitive setting.

Lesson 1: Introduction to Baseball & Safety

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, DisciplineAttendance Register-Teacher takes attendance, briefs about the day's lesson on baseball basics and safety.Student presence and attentiveness.
2Warm-upCardio, FlexibilityOpen field, conesTimer/Music AppLight jog around the field. Dynamic stretches: arm circles, leg swings, torso twists.Observation of correct form and participation.
3Formal PartKnowledge, Safety AwarenessWhiteboard/Chart, Baseball, Glove, BatVideo: "Intro to Baseball"Teacher explains the history and objective of the game. Demonstrates equipment. Discusses safety rules: no swinging bats near people, proper footwear, checking the field for hazards.Q&A session. Ask students to repeat safety rules.
4Special Part (activity in elaborated)FamiliarizationGloves, Balls, Bats-Activity: "Equipment Exploration"
1. Students are shown how to properly put on and take off a glove.
2. They practice holding a bat correctly.
3. Students roll a ball back and forth to each other to get a feel for it.
Teacher observes for correct handling of equipment.
5RecreationTeamwork, FunBalls, Cones-Game: "Baseball Relay"
Students form teams. They must run to a cone, pick up a ball, and run back, handing it to the next person. No throwing, focuses on running and handling the ball.
Participation and sportsmanship.
6DismissalRecall, Discipline--Cool-down with static stretching. Teacher recaps key points (safety, equipment). Dismiss students.Students can name one key safety rule.

Lesson 2: Throwing - The Basic Motion

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, RecallAttendance Register-Teacher takes attendance, asks students to recall one safety rule from the previous lesson.Student presence and correct response.
2Warm-upArm StretchesOpen fieldTimer/Music AppArm circles (small and large), wrist rotations. "Shadow throwing" motions without a ball.Observation of full range of motion.
3Formal PartThrowing TechniqueBaseballs, Whiteboard/ChartSlow-motion video of an overhand throwTeacher breaks down the overhand throw into 4 parts:
1. Grip: Four-seam grip.
2. Step: Step with glove-side foot towards target.
3. Rotate & Throw: Rotate hips and shoulders, throw the ball.
4. Follow-through: Arm continues across the body.
Students perform each part in slow motion (shadowing) as the teacher calls it out.
4Special Part (activity in elaborated)Throwing PracticeBaseballs, Cones-Activity: "Partner Throwing"
1. Students pair up and stand 10-15 feet apart.
2. They practice throwing back and forth, focusing only on the technique, not distance.
3. Teacher moves around providing individual feedback on grip and motion.
Teacher checks for correct grip, step, and follow-through. Peer feedback is encouraged.
5RecreationAccuracy, FunBaseballs, Buckets/Targets-Game: "Bucket Ball"
Students form teams. They take turns throwing a baseball into a bucket placed at a distance. Points for each successful throw.
Participation and improvement in accuracy.
6DismissalRecall, Discipline--Cool-down with static stretching. Teacher recaps the 4 key steps of the throw. Dismiss students.Students can list the 4 steps of the throw.

Lesson 3: Catching - Two-Handed & Glove

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, DisciplineAttendance Register-Teacher takes attendance, asks students to demonstrate the four-seam grip.Student presence and correct demonstration.
2Warm-upHand-Eye CoordinationBaseballsTimer/Music AppStudents toss a ball up with their non-dominant hand and catch it with their dominant hand. Repeat 10 times each.Observation of coordination.
3Formal PartCatching TechniqueGloves, Baseballs-Teacher demonstrates catching:
1. Two-Handed: "Pinkies together" for low balls, "thumbs together" for high balls.
2. Glove: Keep fingers up. Catch the ball in the pocket of the glove. Cover with throwing hand.
Students practice the hand positions without a ball.
4Special Part (activity in elaborated)Catching DrillsGloves, Baseballs-Activity: "Soft Toss Catching"
1. Students pair up.
2. One student gently underhand tosses a ball to their partner from a short distance (5-8 feet).
3. The partner practices catching the ball with two hands, then with the glove and covering hand.
4. Switch roles after 10 catches.
Teacher observes for proper form: soft hands, covering the ball.
5RecreationTeamwork, FunGloves, Baseballs-Game: "Keep it Up"
In groups of 4-5, students see how many catches they can make in a row without dropping the ball. They can throw to any teammate.
Participation and teamwork.
6DismissalRecall, Discipline--Cool-down with static stretches. Teacher recaps the importance of "soft hands" and covering the ball. Dismiss students.Students can explain why you cover the ball in the glove.

Lesson 4: Throwing & Catching Drills

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, RecallAttendance Register-Teacher takes attendance, asks students what "soft hands" means in catching.Student presence and correct response.
2Warm-upDynamic StretchesOpen fieldTimer/Music AppLight jog. Dynamic stretches focusing on legs, arms, and core. "Shadow throwing" and "shadow catching" motions.Observation of full range of motion.
3Formal PartCombining SkillsGloves, Baseballs-Teacher explains that throwing and catching are two halves of the same action. Emphasizes moving the feet to get under the ball for a good catch and throw position.Students nod and show understanding.
4Special Part (activity in elaborated)Throw & Catch RelayGloves, Baseballs, Cones-Activity: "Long Toss Relay"
1. Students form teams of 3-4.
2. They line up behind a cone. The first player throws the ball to a second player standing 30 feet away.
3. The second player catches it and throws it to a third player, etc.
4. The goal is accurate, strong throws and clean catches.
Teacher assesses both throwing and catching technique in a dynamic setting.
5RecreationCompetition, FunGloves, Baseballs-Game: "500"
One person is the "hitter" and throws the ball up in the air. The other players try to catch it. A clean catch is 100 points. A bounce catch is 50. First player to 500 wins and becomes the new hitter.
Participation and application of catching skills under pressure.
6DismissalRecall, Discipline--Cool-down with static stretching. Teacher recaps the importance of footwork for both throwing and catching. Dismiss students.Students can explain why footwork is important when catching a ground ball.

Lesson 5: Fielding - Ready Position & Ground Balls

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, DisciplineAttendance Register-Teacher takes attendance, asks students to name one key point for a good throw.Student presence and correct response.
2Warm-upAgility, Lower BodyConesTimer/Music AppSide-shuffling between cones. "Butt kicks" and "high knees". Squats.Observation of agility and lower body strength.
3Formal PartFielding StanceGloves, BaseballsVideo of infielder ready positionTeacher demonstrates the "ready position": feet shoulder-width apart, knees bent, butt down, glove on the ground, back straight. Explains how to field a forehand and backhand ground ball.Students get into the ready position and hold it.
4Special Part (activity in elaborated)Ground Ball DrillsGloves, Baseballs-Activity: "Roll Ball Drills"
1. In pairs, Student A rolls a ground ball to Student B.
2. Student B practices fielding the ball using the correct technique (get in front of it, glove down, scoop).
3. After fielding, Student B throws the ball back to Student A.
4. Practice both forehand and backhand. Switch roles.
Teacher assesses: Is the player getting low? Is the glove on the ground? Are they funneling the ball into their glove?
5RecreationApplication, FunGloves, Baseballs-Game: "Ground Ball Gauntlet"
Two players stand 40 feet apart. The rest of the class lines up between them. The players take turns rolling ground balls through the "gauntlet". The students in the middle must field the balls cleanly.
Participation and successful fielding of ground balls.
6DismissalRecall, Discipline--Cool-down with static stretching. Teacher recaps the importance of "butt down, glove down". Dismiss students.Students can demonstrate the proper fielding ready position.

Lesson 6: Hitting - Grip, Stance, & Dry Swings

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, RecallAttendance Register-Teacher takes attendance, asks students what the ready position for fielding is.Student presence and correct response.
2Warm-upCore, RotationalBats (or dowels), Open spaceTimer/Music AppCore twists. "Dry swings" with a bat or dowel, focusing on a smooth, controlled motion.Observation of safe and controlled swings.
3Formal PartHitting MechanicsBats, Baseballs, Home plateSlow-motion video of a baseball swingTeacher breaks down the initial hitting mechanics:
1. Grip: "Knocking knuckles" alignment.
2. Stance: Feet shoulder-width apart, slightly open, knees bent.
3. Dry Swing: Practice the swing path without a ball, focusing on balance.
Students practice getting into their stance and taking 5 dry swings.
4Special Part (activity in elaborated)Grip & Stance PracticeBats, Baseballs, Home plate-Activity: "Stance & Swing Check"
1. Students line up at a home plate.
2. Teacher checks each student's grip and stance, making individual corrections.
3. Each student takes 10 dry swings, focusing on keeping their balance and a level swing path.
Teacher provides direct, individual feedback on grip, stance, and swing mechanics.
5RecreationStrength, FunBats, Tires (optional)-Game: "Bat Speed Challenge"
Using a soft object or a tire, students can practice their swing with a bit more force, focusing on form. This is a fun way to feel the swing.
Participation and focus on form over power.
6DismissalRecall, Discipline--Cool-down with static stretching. Teacher recaps the key points of grip and stance. Dismiss students.Students can demonstrate the correct batting grip.

Lesson 7: Hitting - The Stride & Load

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, RecallAttendance Register-Teacher takes attendance, asks students to show their batting grip.Student presence and correct demonstration.
2Warm-upLower Body, DynamicCones, Open spaceTimer/Music AppWalking lunges. High knees. Practice the "load" motion: slight inward turn of the front knee and shift of weight to the back leg.Observation of correct "load" motion.
3Formal PartThe StrideBats, Home plateVideo showing a load and strideTeacher explains and demonstrates the "load" and "stride":
1. Load: As the pitcher is ready to throw, gather energy by slightly turning in and shifting weight back.
2. Stride: Take a short (4-6 inch), direct stride towards the pitcher. Keep hands back.
Students practice the load and stride motion without a bat.
4Special Part (activity in elaborated)Load & Stride DrillsBats, Home plate-Activity: "Stride and Freeze"
1. Students get in their stance at home plate.
2. Teacher calls "Load!" - students perform the load.
3. Teacher calls "Stride!" - students perform the stride and freeze in the position after striding, with their hands still back.
4. Teacher checks for balance and correct form.
Teacher assesses balance and direction of the stride. Is it too long? Are the hands back?
5RecreationRhythm, FunBats, MusicMusic PlayerActivity: "Rhythm Swings"
Play some music with a good beat. Students practice their load, stride, and swing in time with the music. This helps develop a consistent rhythm.
Participation and developing a smooth, rhythmic swing.
6DismissalRecall, Discipline--Cool-down with static stretching. Teacher recaps the purpose of the stride (timing and power). Dismiss students.Students can explain why the stride should be short.

Lesson 8: Hitting - Tee Work

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, RecallAttendance Register-Teacher takes attendance, asks students what the two parts of swing preparation are (load and stride).Student presence and correct response.
2Warm-upFull Swing PracticeBats, Open spaceTimer/Music AppFull dynamic stretches. Students take 15-20 "dry swings" with a bat, focusing on a complete, smooth motion.Observation of fluid and correct technique.
3Formal PartHitting off a TeeBats, Batting Tees, Baseballs, Home plate, Net/Fence-Teacher explains the purpose of tee work: to perfect swing mechanics without worrying about timing a pitch. Demonstrates how to set up the tee (middle of plate, slightly above the knees).Students watch and listen to the demonstration.
4Special Part (activity in elaborated)Tee Hitting DrillsBats, Batting Tees, Baseballs, Home plate, Net/Fence-Activity: "Tee Station Rotation"
1. Set up 2-3 hitting stations with tees and nets.
2. Students rotate through the stations.
3. At each station, each student gets 10-15 swings off the tee.
4. Teacher moves between stations, providing feedback on swing path, balance, and contact point.
Teacher assesses the quality of contact and the mechanics of the swing. Is the swing level? Is the player balanced?
5RecreationCompetition, FunBats, Batting Tees, Baseballs, Targets-Game: "Target Tee"
Place a target (e.g., a net, a spot on a fence) for students to hit. Give them points for hitting the target. This focuses their swing on a goal.
Participation and improvement in hitting accuracy.
6DismissalRecall, Discipline--Cool-down with static stretching. Teacher recaps the benefits of tee work for building muscle memory. Dismiss students.Students can explain why tee work is important for a hitter.

Lesson 9: Hitting - Intro to Live Pitching

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, RecallAttendance Register-Teacher takes attendance, asks students what the main focus of tee work is (mechanics).Student presence and correct response.
2Warm-upReaction TimeBats, BaseballsTimer/Music AppStudents in pairs. One player tosses a ball underhand to the other, who practices their swing timing without trying to hit the ball hard.Observation of timing and hand-eye coordination.
3Formal PartHitting a Moving BallBats, Baseballs, Home plate, Screen/Fence-Teacher explains the difference between hitting a stationary ball and a moving one. Emphasizes tracking the ball from the pitcher's hand to the bat. Introduces "soft toss" from the side.Students watch a demonstration of soft toss.
4Special Part (activity in elaborated)Soft Toss DrillsBats, Baseballs, Home plate, Screen/Fence-Activity: "Soft Toss Station"
1. Students pair up. One is the tosser, one is the hitter.
2. The tosser kneels to the side and slightly in front of the hitter and tosses the ball underhand into the hitting zone.
3. The hitter focuses on seeing the ball and making solid contact.
4. Switch roles after 10 swings.
Teacher assesses the hitter's ability to track the ball and make contact. Is the swing mechanics still sound?
5RecreationGame Play, ApplicationBats, Baseballs, Home plate, Gloves-Game: "Coach Pitch"
Teacher or a skilled student pitches overhand from a short distance (20-30 feet). Players get 3-5 pitches to try and hit the ball. The focus is on making contact, not power.
Participation and application of swing against a live pitch.
6DismissalRecall, Discipline--Cool-down with static stretching. Teacher recaps the key to hitting a live ball: "Track the ball". Dismiss students.Students can explain what "tracking the ball" means.

Lesson 10: Hitting - Batting Practice & Tracking

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, RecallAttendance Register-Teacher takes attendance, asks students what the key to hitting a moving ball is (tracking).Student presence and correct response.
2Warm-upFull BodyOpen fieldTimer/Music AppLight jog. Dynamic stretches. A few dry swings with a bat.Observation of safe and effective warm-up.
3Formal PartPlate DisciplineHome plate, Bats-Teacher explains the concept of the "strike zone". Discusses the difference between a "ball" and a "strike". Encourages patience at the plate.Students watch and listen.
4Special Part (activity in elaborated)Live Batting PracticeBats, Baseballs, Home plate, Gloves, Helmets-Activity: "Live BP Stations"
1. Set up a batting station with a pitcher, catcher, and fielders.
2. Each hitter gets a set number of pitches (e.g., 10).
3. The goal is to hit the ball hard and fair. Fielders practice their positions.
4. Rotate hitters, pitchers, and catchers.
Teacher assesses hitters' swing mechanics and pitch recognition. Also assesses fielders' readiness.
5RecreationGame SimulationAll equipment-Game: "Infield/Outfield"
Divide the class into two teams. One team hits, the other plays defense. After 3 outs, switch teams. This simulates a real game situation.
Participation and application of all skills learned so far.
6DismissalRecall, Discipline--Cool-down with static stretching. Teacher recaps the importance of patience and tracking at the plate. Dismiss students.Students can explain what a strike zone is.

Lesson 11: Base Running - Running to First

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, RecallAttendance Register-Teacher takes attendance, asks students to name the parts of a good swing (stance, load, stride, swing).Student presence and correct response.
2Warm-upSprinting, AgilityConesTimer/Music AppHigh knees, butt kicks. Short sprints (10-20 meters). Agility drills around cones.Observation of proper sprinting form.
3Formal PartRunning Through First BaseBases, BatsVideo of a batter running to firstTeacher explains the proper way to run to first base:
1. Drop the bat, don't throw it.
2. Sprint in a straight line.
3. Run *through* first base, not to it. Touch the front of the bag.
4. Look for an overthrown ball.
Students practice the motion of dropping the bat and starting their sprint.
4Special Part (activity in elaborated)Base Running DrillsBases, Bats, Baseballs-Activity: "Beat the Throw"
1. Set up a home plate and first base.
2. A player stands at home plate with a bat. A fielder stands with a ball near second base.
3. On "go", the player drops the bat and sprints to first base. The fielder tries to throw the ball to first base before the runner gets there.
4. This encourages a hard sprint.
Teacher assesses running form and speed. Is the player running straight through the bag?
5RecreationCompetition, FunBases, Stopwatches-Game: "Home to First Race"
Students race from home plate to first base. Time each student to see who is the fastest. Emphasize proper form over just speed.
Participation and proper running technique.
6DismissalRecall, Discipline--Cool-down with static stretching. Teacher recaps the 3 key points of running to first. Dismiss students.Students can explain why you should run *through* first base.

Lesson 12: Base Running - Turns & Sliding Intro

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, RecallAttendance Register-Teacher takes attendance, asks students what you should do after you touch first base (look for an overthrow).Student presence and correct response.
2Warm-upAgility, ConditioningConesTimer/Music AppFigure-8 drills around cones. Short sprints with changes of direction.Observation of agility and ability to change direction.
3Formal PartMaking Turns & SlidingBasesVideo of a proper base turn and slideTeacher explains how to make a turn at second or third base (hit the inside corner of the bag). Introduces the concept of sliding (feet first, hands up) to avoid a tag.Students practice the motion of hitting the inside corner of a base without a full sprint.
4Special Part (activity in elaborated)Turn & Slide DrillsBases, Mats or Grass-Activity: "Home to Second Drill"
1. Set up home, first, and second base.
2. A player "hits" an imaginary ball and sprints to first, makes a turn, and continues to second base.
3. The goal is to take a smooth, wide path around first base.
4. Introduce sliding into second base on a soft surface (grass or a mat).
Teacher assesses the path around the bases and the basic form of the slide.
5RecreationGame SimulationAll equipment-Game: "Around the Horn"
Divide class into two teams. One team hits, the other plays defense. The hitting team tries to hit the ball and advance as many bases as possible. This forces them to run the bases correctly.
Participation and application of base running skills.
6DismissalRecall, Discipline--Cool-down with static stretching. Teacher recaps the key to a good turn (hit the inside corner). Dismiss students.Students can explain why you hit the inside corner of the base when turning.

Lesson 13: Game Rules - Force Outs & Tag Outs

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, RecallAttendance Register-Teacher takes attendance, asks students what the two ways to advance on the bases are (running through, turning).Student presence and correct response.
2Warm-upFielding & ThrowingGloves, BaseballsTimer/Music AppPartner throwing and catching. Fielding ground balls and throwing to a target.Observation of proper throwing and catching technique.
3Formal PartRules of OutsWhiteboard/Chart, Bases-Teacher explains the two main ways to get a runner out:
1. Force Out: When a runner must advance. The defense only needs to touch the base with the ball.
2. Tag Out: When a runner is not forced. The defense must tag the runner with the ball.
Students walk through a force out scenario at first base.
4Special Part (activity in elaborated)Out DrillsBases, Gloves, Baseballs-Activity: "Force Out Drill"
1. Set up a runner on first base.
2. A ground ball is hit to an infielder.
3. The infielder fields the ball and throws it to second base. The second baseman touches the base for the force out.
4. Practice this with different fielders and bases.
Teacher assesses the fielders' ability to get the force out correctly and quickly.
5RecreationGame SimulationAll equipment-Game: "Two Outs Inning"
Play a game where each team gets two outs per inning. This creates more situations with runners on base and allows for practice of force and tag outs.
Participation and correct application of the rules of outs.
6DismissalRecall, Discipline--Cool-down with static stretching. Teacher recaps the difference between a force out and a tag out. Dismiss students.Students can give an example of when to use a force out vs. a tag out.

Lesson 14: Positions - Infield Play

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, RecallAttendance Register-Teacher takes attendance, asks students to name one way to get a runner out (force or tag).Student presence and correct response.
2Warm-upInfield SpecificGloves, Baseballs, ConesTimer/Music AppFielding ground balls from side to side. Quick throws to first base.Observation of quick reactions and accurate throws.
3Formal PartInfield PositionsField layout, Cones for basesDiagram of infield positionsTeacher explains the roles and responsibilities of each infield position (1B, 2B, SS, 3B, P, C). Shows where they stand for a right-handed batter vs. a left-handed batter.Students stand in the correct position for their assigned spot.
4Special Part (activity in elaborated)Infield DrillsAll infield equipment-Activity: "Around the Infield"
1. Place a player at each infield position.
2. A coach hits ground balls to each position in order (3B, SS, 2B, 1B).
3. Each player fields the ball and makes a throw to first base.
4. This reinforces positioning and throwing accuracy.
Teacher assesses readiness, fielding technique, and throwing accuracy from each position.
5RecreationGame SimulationAll equipment-Game: "Infield Only"
Play a game where only infielders are allowed to make defensive plays. Any ball hit to the outfield is an automatic single. This forces the infield to make every play.
Participation and execution of infield responsibilities.
6DismissalRecall, Discipline--Cool-down with static stretching. Teacher recaps the primary job of the infield (stop ground balls). Dismiss students.Students can name the four infield positions besides pitcher and catcher.

Lesson 15: Positions - Outfield Play

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, RecallAttendance Register-Teacher takes attendance, asks students to name the four infield positions (1B, 2B, SS, 3B).Student presence and correct response.
2Warm-upOutfield SpecificGloves, BaseballsTimer/Music AppStudents practice catching fly balls. Partner throws the ball up in the air for their partner to catch underhand.Observation of proper fly ball catching technique (two hands, moving to the ball).
3Formal PartOutfield PositionsField layout, ConesDiagram of outfield positionsTeacher explains the roles of Left Field, Center Field, and Right Field. Emphasizes communication ("I got it!") and backing up throws. Shows where to position themselves based on the batter.Students stand in the correct outfield positions.
4Special Part (activity in elaborated)Outfield DrillsAll outfield equipment-Activity: "Fly Ball & Throw"
1. Place a player in each outfield position.
2. A coach or player hits fly balls to each outfielder.
3. The outfielder must catch the ball and make a strong, accurate throw to a cutoff man (e.g., the shortstop).
4. Emphasize getting behind the ball and using a crow hop.
Teacher assesses catching technique, footwork, and throwing strength/accuracy.
5RecreationGame SimulationAll equipment-Game: "Outfield Priority"
Play a game where any ball hit in the air must be caught by an outfielder. Infielders must back off. This gives outfielders more reps.
Participation and execution of outfield responsibilities.
6DismissalRecall, Discipline--Cool-down with static stretching. Teacher recaps the primary job of the outfield (catch fly balls and back up the infield). Dismiss students.Students can name the three outfield positions.

Lesson 16: Pitching - Basic Mechanics

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, RecallAttendance Register-Teacher takes attendance, asks students what the main job of an outfielder is.Student presence and correct response.
2Warm-upArm Care, RotationalBaseballs, Open spaceTimer/Music AppArm circles, wrist stretches. "Shadow pitching" motions, focusing on a smooth, controlled delivery.Observation of safe and controlled warm-up.
3Formal PartPitching MotionPitching rubber (or cone), BaseballsSlow-motion video of a baseball pitchTeacher breaks down the basic pitching motion used in baseball:
1. Stance: Both feet on the rubber.
2. Wind-up: Rock back, bring hands together.
3. Delivery: Step forward with glove-side foot, swing the pitching arm in a circle, release the ball at the hip, and follow through.
Students practice the wind-up and delivery motion without a ball.
4Special Part (activity in elaborated)Pitching DrillsPitching rubber, Baseballs, Catcher, Net/Fence-Activity: "Pitch to a Target"
1. Students pair up. One is the pitcher, one is the catcher.
2. The pitcher stands on the rubber and practices the full pitching motion, aiming for the catcher's glove.
3. The goal is control and correct mechanics, not speed.
4. Switch roles after 10 pitches.
Teacher assesses pitching mechanics: Is the motion smooth? Is the step in the right direction? Is the release point consistent?
5RecreationAccuracy, FunPitching rubber, Baseballs, Buckets-Game: "Pitching for Points"
Set up buckets at different distances. Students get points for throwing a ball into the bucket using the correct pitching motion.
Participation and focus on control and accuracy.
6DismissalRecall, Discipline--Cool-down with arm and shoulder stretches. Teacher recaps the key parts of the pitching motion. Dismiss students.Students can demonstrate the basic arm circle.

Lesson 17: Catching - The Catcher's Role

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, RecallAttendance Register-Teacher takes attendance, asks students what the pitching motion is called in baseball (wind-up and delivery).Student presence and correct response.
2Warm-upSquats, AgilityCatcher's gear (optional), Open spaceTimer/Music AppSquats (to mimic the catcher's stance). Quick side-to-side shuffles.Observation of lower body strength and agility.
3Formal PartCatcher's DutiesCatcher's gear, Home plateVideo of a catcher receiving a pitchTeacher explains the catcher's role:
1. Receiving: Give the pitcher a good target. "Frame" the pitch to make it look like a strike.
2. Blocking: Use your body to block balls in the dirt.
3. Throwing: Quick transfer and throw to bases.
Students practice getting into the catcher's squat.
4Special Part (activity in elaborated)Catcher DrillsCatcher's gear, Baseballs, Home plate-Activity: "Receive and Block"
1. Students pair up. One is the catcher, one is the "pitcher".
2. The pitcher stands a short distance away and throws the ball to the catcher.
3. The catcher practices receiving the ball cleanly in the center of their body and dropping to their knees to block balls in the dirt.
4. Switch roles.
Teacher assesses the catcher's stance, receiving technique, and ability to block the ball.
5RecreationTeamwork, FunCatcher's gear, Baseballs-Game: "Quick Hands"
Catcher in full gear. A partner throws balls to the catcher from different angles. The catcher must receive the ball and get it into their throwing hand as quickly as possible.
Participation and improvement in the quickness of the transfer.
6DismissalRecall, Discipline--Cool-down with static stretching. Teacher recaps the three main jobs of a catcher (receive, block, throw). Dismiss students.Students can explain what "framing" a pitch means.

Lesson 18: Pitching & Catching - Battery Practice

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, RecallAttendance Register-Teacher takes attendance, asks students to name one of the catcher's main duties.Student presence and correct response.
2Warm-upFull BodyOpen spaceTimer/Music AppDynamic stretches. Pitchers practice their motion, catchers practice their squat and blocking.Observation of position-specific warm-ups.
3Formal PartThe "Battery"Pitching rubber, Home plate-Teacher explains that the pitcher and catcher are known as the "battery". They must work together. Emphasizes communication (signals for pitch type/location) and trust.Students nod and show understanding.
4Special Part (activity in elaborated)Battery DrillsPitching rubber, Home plate, Catcher's gear, Baseballs-Activity: "Live Bullpen"
1. Set up stations with a pitcher and catcher.
2. The pitcher throws 10-15 pitches to the catcher.
3. The catcher practices receiving, blocking, and throwing back to the pitcher.
4. The pitcher focuses on hitting their target.
5. Rotate players through both positions.
Teacher assesses the synergy between the pitcher and catcher. Is the pitcher hitting their target? Is the catcher receiving cleanly?
5RecreationGame SimulationAll equipment-Game: "Batter vs. Battery"
A pitcher and catcher face a live batter. The goal is for the pitcher and catcher to get the batter out. This simulates a real-game confrontation.
Participation and application of pitching, catching, and hitting skills.
6DismissalRecall, Discipline--Cool-down with static stretching. Teacher recaps the importance of communication between the pitcher and catcher. Dismiss students.Students can explain why the pitcher and catcher are called the "battery".

Lesson 19: Offensive Strategy - Bunting

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, RecallAttendance Register-Teacher takes attendance, asks students what the pitcher-catcher duo is called.Student presence and correct response.
2Warm-upLight HittingBats, BaseballsTimer/Music AppSoft toss drills. Students practice making contact with the ball and directing it to a specific area.Observation of bat control and soft contact.
3Formal PartThe BuntBats, Baseballs, Home plateVideo of a sacrifice bunt and a bunt for a hitTeacher explains the purpose of a bunt (to advance a runner or get a hit). Demonstrates the technique:
1. Pivot both feet towards the pitcher.
2. Slide the top hand up the bat.
3. "Catch" the ball with the bat, don't swing.
4. Angle the bat to direct the ball.
Students practice the bunting stance and motion without a ball.
4Special Part (activity in elaborated)Bunting DrillsBats, Baseballs, Home plate, Cones-Activity: "Bunt for a Target"
1. Set up cones on the first and third base lines.
2. A coach or player tosses a ball to the hitter.
3. The hitter practices bunting the ball, trying to make it stop between the cone and the foul line.
4. This teaches control and placement.
Teacher assesses bunting technique: soft hands, correct angle, and bat control.
5RecreationGame SimulationAll equipment-Game: "Small Ball Game"
Play a game where every hitter must attempt to bunt at least once during their at-bat. This encourages the use of strategy.
Participation and successful execution of a bunt in a game situation.
6DismissalRecall, Discipline--Cool-down with static stretching. Teacher recaps the two main reasons to bunt (sacrifice, hit). Dismiss students.Students can explain the difference between a sacrifice bunt and a bunt for a hit.

Lesson 20: Defensive Strategy - Double Plays & Cutoffs

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, RecallAttendance Register-Teacher takes attendance, asks students what the purpose of a bunt is.Student presence and correct response.
2Warm-upFielding & ThrowingGloves, BaseballsTimer/Music AppPartner throwing and fielding. Quick throws to different bases.Observation of quick, accurate throws.
3Formal PartAdvanced Defensive PlaysBases, Gloves, BaseballsVideo of a double play and a cutoffTeacher explains the concept of a double play (two outs on one batted ball) and a cutoff/relay (to stop a runner from advancing). Shows the proper footwork and throws for a 6-4-3 double play.Students walk through the basic movements of a double play without a ball.
4Special Part (activity in elaborated)Double Play DrillBases, Gloves, Baseballs-Activity: "Turn Two"
1. Place a runner at first base.
2. A coach hits a ground ball to the shortstop (6).
3. The shortstop fields the ball, throws to the second baseman (4) covering the bag, who then throws to first base (3).
4. Practice the timing and footwork required.
Teacher assesses the timing, footwork, and accuracy of the throws. Is the second baseman at the bag on time?
5RecreationGame SimulationAll equipment-Game: "Double Play Challenge"
Play a game. If the defense successfully turns a double play, they get bonus points. This incentivizes the execution of the play.
Participation and attempt at executing a double play in a game.
6DismissalRecall, Discipline--Cool-down with static stretching. Teacher recaps the purpose of a cutoff (to keep the double play in order). Dismiss students.Students can explain why a team would try to turn a double play.

Lesson 21: Base Running - Lead-offs & Stealing

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, RecallAttendance Register-Teacher takes attendance, asks students what a double play is.Student presence and correct response.
2Warm-upQuickness, AgilityConesTimer/Music AppShort, explosive sprints. Shuffling drills. Reaction drills (drop a ball and have them grab it).Observation of explosive movements.
3Formal PartLeading Off & StealingBasesVideo of a pitcher, catcher, and runnerTeacher explains the concept of a "lead-off" (taking a few steps off the base to get a better jump on a steal) and "stealing" (running to the next base while the pitcher is delivering the ball). Emphasizes watching the pitcher.Students practice a short lead-off and dive back to the base.
4Special Part (activity in elaborated)Lead-off & Steal DrillsBases, Gloves, Baseballs-Activity: "Steal Breakdown"
1. Set up a runner at first base, a pitcher, and a catcher.
2. The pitcher practices their motion to home plate.
3. The runner practices taking a secondary lead (a few steps off the base) as the pitcher lifts their leg.
4. The runner practices their first step towards second as the pitcher throws to home.
5. This is done at a walk-through pace first.
Teacher assesses the runner's timing and ability to read the pitcher's move.
5RecreationGame SimulationAll equipment-Game: "Steal or Stay"
Play a game where the defense (pitcher/catcher) knows the runner is going to try and steal on the next pitch. This creates a realistic situation for both offense and defense.
Participation and application of base running and defensive skills.
6DismissalRecall, Discipline--Cool-down with static stretching. Teacher recaps the key to a good steal (timing the pitcher). Dismiss students.Students can explain when a good time to take off for a steal is.

Lesson 22: Game Strategy Review & Scrimmage

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, RecallAttendance Register-Teacher takes attendance, asks students to name a situation where a bunt is a good play.Student presence and correct response.
2Warm-upAll SkillsAll equipmentTimer/Music AppStudents choose their own warm-up: throwing, fielding, hitting, or base running drills.Observation of safe and effective warm-up.
3Formal PartSituational StrategyWhiteboard/Chart-Teacher presents different game situations and asks the class what the best strategy is:
- Runner on 2nd, no outs: What should the offense do? What should the defense do?
- Runner on 3rd, 1 out, tie game: What's the play?
- Bunt situation: How do you defend it?
Class discussion and active participation in problem-solving.
4Special Part (activity in elaborated)Situational ScrimmageAll equipment-Activity: "Coached Scrimmage"
1. Play a scrimmage game.
2. The teacher acts as a "coach" for both teams, stopping play to discuss strategy.
3. "Okay, we have a runner on first, one out. What are we thinking here?" This encourages players to think critically.
Teacher assesses the students' understanding of game situations and their ability to apply strategy.
5RecreationFull GameAll equipment-Game: "Free Play"
Play a full game without stopping, allowing students to make their own strategic decisions.
Participation and application of learned strategies.
6DismissalRecall, Discipline--Cool-down with static stretching. Teacher recaps a key strategic concept from the scrimmage. Dismiss students.Students can name one strategic situation they learned today.

Lesson 23: Tournament - Round 1

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, ExcitementAttendance Register, Tournament Bracket-Teacher takes attendance, explains the tournament format (e.g., single elimination), and announces the first-round pairings.Student presence and understanding of the format.
2Warm-upTeam PreparationAll equipmentTimer/Music AppTeams warm up together. They should practice throwing, fielding, and hitting as a unit.Observation of teamwork and a unified warm-up.
3Formal PartSportsmanship & RulesWhiteboard/Chart-Teacher gives a final reminder about the rules of the game and, most importantly, about sportsmanship: shaking hands before and after games, respecting opponents and umpires, and playing with integrity.Students' attention and agreement to sportsmanship principles.
4Special Part (activity in elaborated)Tournament GamesAll equipment, Scoreboards, Tournament BracketMusic for atmosphere (optional)Activity: "Round 1 Games"
1. Teams play their first-round games according to the tournament bracket.
2. The teacher acts as the tournament director, organizing games, settling disputes, and keeping the bracket updated.
3. Students not playing can be assigned roles as base umpires or scorekeepers.
Teacher assesses: Application of all learned skills, adherence to rules, and demonstration of sportsmanship.
5RecreationSupport, FunAll equipment-Activity: "Cheering Section"
Teams that have been eliminated are encouraged to stay and watch the remaining games, cheering for their classmates.
Positive atmosphere and support for all players.
6DismissalReflection, Discipline--Cool-down with a group stretch. Teacher announces the winners and the next round's matchups. Dismiss students.Students' positive reflection on the day's games.

Lesson 24: Tournament - Semi-Finals

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, FocusAttendance Register, Tournament Bracket-Teacher takes attendance, reviews the semi-final matchups, and builds excitement for the day's games.Student presence and focus.
2Warm-upTeam PreparationAll equipmentTimer/Music AppTeams have a focused warm-up, perhaps working on a specific skill they feel they need to improve for their game.Observation of a purposeful warm-up.
3Formal PartMental PreparationWhiteboard/Chart-Teacher leads a short discussion on mental preparation: staying positive, supporting teammates, and focusing on one play at a time, not the final outcome.Students' engagement in the discussion.
4Special Part (activity in elaborated)Semi-Final GamesAll equipment, Scoreboards, Tournament BracketMusic for atmosphere (optional)Activity: "Semi-Final Games"
1. The remaining teams play their semi-final games.
2. The level of play should be higher, with more strategy and skill on display.
3. The teacher continues to direct the tournament and ensure fair play.
Teacher assesses the increased level of skill, teamwork, and strategic play.
5RecreationSupport, FunAll equipment-Activity: "All-Star Game"
While waiting for the final, or after the semi-finals, have an "all-star" game with players from different teams mixed together. This is just for fun.
Participation and enjoyment of the game.
6DismissalReflection, Discipline--Cool-down with a group stretch. Teacher announces the two finalists and congratulates the semi-finalists on a great game. Dismiss students.Students' positive reflection and good sportsmanship.

Lesson 25: Tournament - Finals & Awards

Sl.No.Subject MatterSkillPhysical TLMDigital TLMMethod/ActivityAssessment
1Assembly & Roll CallListening, ExcitementAttendance Register, Tournament Bracket-Teacher takes attendance, announces the two finalist teams, and builds excitement for the championship game.Student presence and high energy.
2Warm-upChampionship PreparationAll equipmentMusic for atmosphere (optional)Both finalist teams have their warm-ups. The rest of the class can watch and cheer.Observation of focused warm-ups.
3Formal PartChampionship GameAll equipment, Scoreboards-Teacher reviews the rules one last time and reminds everyone to play hard but fair. The two teams shake hands before the game.Display of good sportsmanship before the game.
4Special Part (activity in elaborated)The Championship GameAll equipment, ScoreboardsMusic for atmosphere (optional)Activity: "The Final Game"
1. The two finalist teams play for the championship.
2. This is the culmination of all the skills learned throughout the year.
3. The teacher and other students act as umpires and fans, creating a great atmosphere.
Teacher assesses the peak performance of the students, their teamwork, and their application of all skills.
5RecreationCelebration, AwardsTrophy/Medals, Certificates-Activity: "Awards Ceremony"
After the game, both teams line up and shake hands again. The teacher announces the champion and runner-up. Awards are given out. Emphasize that everyone is a winner for their hard work and improvement. Give out awards like "Most Improved Player" or "Best Sportsperson".
Positive atmosphere and celebration of all students' efforts.
6DismissalReflection, Conclusion--Cool-down with a final group stretch and team cheer. Teacher gives a concluding speech, congratulating everyone on a fantastic season and encouraging them to keep playing. Dismiss students.Students' positive reflection on the entire year and the tournament.